![]() ![]() It’s all the usual stuff, and each addition to your ship can be powered up many times. The stars can be used to boost your main weapon, add side cannons, homing missiles, shields, lasers, smart bombs, and so on. In the iOS game you could buy packs of stars to speed things up, but thankfully there are no microtransactions in the game and you wouldn’t need them anyway. You can then pop back to your hangar and spend the stars to improve your ship. However, it’s just strong enough to get you part way through the level, during which destroyed enemies will release stars for you to collect. Your ship is utterly pathetic to begin with and, to paraphrase the 1994 dance classic “Short D*ck Man” by 20 Fingers, “That has got to be the smallest laser I have ever seen in my whole life!” It’s barely a pixel wide and does about as much damage as being attacked with ping-pong balls. The game is a vertical scrolling shoot ’em up with enemies attacking you from land, air, and sea as you relentlessly scroll upwards to the end of level boss battle. Not looking good is it? And what if I tell you this is a shoot ’em up that makes you grind, repeating the same levels over and over? It really, really should be utterly awful, but it’s not, it’s bloody fantastic. ![]() It’s a shoot ’em up, a genre that has been generally stale for decades, it’s made by iDreams, the team behind Let’s Create Pottery on iOS, it’s a sequel to a game that’s over ten years old, and yes, it’s a conversion of a mobile game which had in-app purchase. On paper everything about Sky Force Reloaded would suggest it’s not going to be great. ![]()
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